But then, we haven’t figured out a solution in real life, either. It’s a perceptive take, and a clever evolution of the usual saviour storyline, even if the game doesn’t really explore what should happen next. In Yara, an endless cycle of revolution and oppression has seen them grow weary, and from the start your fellow rebels warn you that removing Castillo guarantees nothing but a power vacuum. In earlier games, for example, Far Cry’s revolutionists have seemed naively optimistic. Dive in, however, and it quickly becomes evident Far Cry 6 actually builds on its tried-and-tested recipe, refining things that have previously held the series back. It’s a formula that Ubisoft has perfected, and there’s no denying it works the exhilaration of Yara’s huge open-world map, just waiting to be methodically conquered, is still as potent as ever. Enter Dani Rojas, a homegrown hero leading an endearing, if chaotic, band of guerrillas in a fight to liberate their island. But when he turns out to be more slaver than saviour, it’s time for yet another revolution. Decades of poverty saw the country unite behind Antón Castillo (played by Breaking Bad villain Giancarlo Esposito), the latest charismatic leader to promise better times.
The latest instalment transports the big budget series to the fictional island of Yara, which definitely isn’t Cuba, despite its colonial architecture, classic cars, and US sanctions. F ar Cry games are often, and not unfairly, characterised as predictable – but after a global pandemic, supermarket shelves running bare and fights breaking out in garage forecourts, who isn’t aching for a little predictability? Or for our chaos to come in a neatly ordered checklist, with a pause button?